Thursday, January 30, 2020

Videogame magazine Essay Example for Free

Videogame magazine Essay Magazines and newspapers have two of the most attained markets for articles and short storywriters keen to see there work in print. Magazines have a significant influence on individuals and the culture in which they live. Magazines are a very wide and fragmented media. They cater for a mass or niche audience. There can be hybrid magazines which contain a mixture of genres. Magazines nowadays have colour covers, are generally glossy and are published either weekly, fortnightly, monthly are quarterly. The word magazine was first used to describe something miscellaneous meaning a collection of different kinds of articles. Many early magazines were barely distinguishable from newspapers. Nowadays Computer technology has made redundant the old methods of magazine publishing. Both womens and mens magazines obviously define their audience in gender terms and today there are many magazines is which are suited and targeted for them. There are many types of magazines for all age groups especially teenagers as the magazine editor knows that teenagers have more disposable income than any other age group. Magazines also appeal to social economic groups. A new magazine tends to try and stand out and will target a rare different audience that has not been targeted usually. Magazines have to compete with each other in order to attract their target audiences. There are over 7000 magazines on the market in Britain. Gender is a key issue when discussing representation. Repeated representations can often lead to stereotypes which can then lead to ideology. Stereotypes are narrow representations that are repeated over again. Representations can change over time. Today feminists are creating alternative representations of woman which are challenging the dominant ideology of women. Media images never present the real world. Many objects are represented by the media as being particularly masculine or feminine- especially in advertising. The type of magazine affects the representation of gender presented in the magazine. The stereotypical view of gender in magazines is that women are still under-represented in parliament, business and politics. There is still inequality in pay and status of women. Women are still represented according to cultural stereotypes. Men are often represented in situations of authority and control over women. An example of this is of film and television voiceovers that tend to mostly be male voiceovers rather then female telling a story or being the narrator, also magazine editors tend to be male rather than female. Positive representations of Men are that they are often seen as athletic or math and science oriented such as being a scientist whereas women just consume. The negative representation of men and teenage boys is that they are aggressive, tend to be insensitive, verbally loud and messy at times and only interested in sports and videogames. The positive representation of women and teenage girls is that they are angelic, punctual, quiet, neat, clean, and supportive. A good example of this is that Men commit more crimes than women. The negative representation of women and teenage girls is that they are submissive, emotional and clumsy and have to be attracted to fashion and gossip. . Women are represented negatively as sexual objects and are fragmented because of their looks and physique. However due to the environmental factors of gender you will see a few girls that have an interest in videogames and sport, and a minority of boys that have an interest in fashion and gossip; this will depend on the way that the person was raised. Media Institutions use many types of ways to promote and advertise their products. Advertising is essential to magazines although most magazines aim to make a profit from both advertising and the cover price. Every magazine will have a majority of advertisements which could consist of one-third of the magazine. Advertisements make up the majority of revenue that the magazine gets. Magazines are dependent upon advertising in order to survive. Advertising is not just about selling a product; it also promotes images and life styles. It also shows us a world (which is regarded as perfect) where the products are needed wanted and used. Because the images we see in magazines are so desirable it is easy to forget that the world presented to us is not real. Adverts sell a brand image as well as a product. A brand image offers o form of guarantee and a set of ready made values with the product that you buy. Most modern advertising deals with enhancing the image of a brand rather than promoting the benefits of the brand. Advertising also informs and draws attention to the availability of certain services. Cosmetic adverts in fashion magazines play along on womans fears and anxieties. Women are the major consumers in society therefore you see many adverts with them. When targeting women in advertising they use sexuality and stereotypes. Advertisements create both implicit and explicit messages of meaning. An implicit message is a message that is not directly expressed to the audience. An explicit message is a message which is directly expressed to the audience. Magazines aim to sell to as many people as possible and they will usually target a group large enough to make a profit, but specific enough to be distinctive. Magazines for young men do include stereotypical images of both men and women. They depict a fearless, competitive masculinity, ignoring the emotional, sensitive male, and women are depicted as sex objects for mens enjoyment. People can look at the front cover of a magazine and immediately know what genre it is. Front covers of magazines need to be appealing to its intended target audience and are essential in promoting the magazine. In order to do this there needs to be image that will get noticed. That image needs to be relevant to whats inside the magazine and it has to be conventionally attractive; meaning picture perfect. For example if the magazine was an fashion magazine there will normally be an dominant image on the front cover of an celebrity or an actor that is well respected, good-looking and an ideal role-model for the target audience of the magazine. The same will occur in a videogame magazine where there will be a dominant image of a famous footballer promoting a football game or a male-oriented figure that is conventionally attractive and is seen as a role model or that the magazines intended target audience can aspire to. Womens magazines were run by men for the consumption of women in the early days. Today the majority of magazine editors and writers are now women. Local magazines targeted to a community tend to have more stories about womens achievements and experiences than any other magazines. Contemporary magazines targeted to women have moved on from its historical backgrounds. Nowadays womens magazines offer visions of feminism that involves independence and confidence towards women. However in a majority of magazines women are encouraged to look good in order to attract men and male audiences I am going to analyse two magazines to help me discover what the stereotypical view of gender is in two different types of magazines. The two magazines that I have chosen are Marie Claire (a fashion magazine, which targets females aged 16 and over) and Playstation 2 UK (a videogame magazine, which is targeted to males aged 16 and over). On the title page of the Marie Claire magazine there is a 1 iconic dominant image of a conventionally attractive women actress Scarlett Johansson. This image will attract women as Scarlett Johansson is well-respected and is seen as a role-model for women. This image can be a symbol of independence as Scarlett is not put on the front cover to be objectified. She is dressed respectively and she is not half-naked for sexual fragmentation. The image may attract men readers for her beauty and sexuality. There is a grey background with little gradient behind the dominant image of the actress. This makes the image of Scarlett Johansson stand out and get noticed by readers. The title of the magazine Marie Claire is printed in bright orange small case letters. So that it can be seen from the grey background and it is in a light female-oriented colour. The front cover consists of 2 colour texts white and orange. Again brightly lit colours used to catch readers eye and also suggests female content. Whereas on the title page of the Playstation 2 UK magazine there are two dominant images of two famous footballers; the two footballers (Wayne Rooney and Ronaldinho) are promoting the videogame FIFA 2006 and appear to be in god-like light colour suggesting the game is holy and has a special prophecy.

Wednesday, January 22, 2020

Careful Manipulation in Coleridges Kubla Khan Essay -- Coleridge Kubl

Careful Manipulation in Coleridge's Kubla Khan  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   In his preface to "Kubla Khan," Samuel Taylor Coleridge makes the claim that his poem is a virtual recording of something given to him in a drug-induced reverie, "if that indeed can be called composition in which all the images rose up before him as things . . . without any sensation or consciousness of effort." As spontaneous and as much a product of the unconscious or dreaming world as the poem might seem on first reading, however, it is also a finely structured, well wrought device that suggests the careful manipulation by the conscious mind. The first verse paragraph of Coleridge's "Kubla Khan" is the most ornately patterned part of the poem. Coleridge gives us end-rhymes that are repetitive and yet slightly "off": "Khan" is not an exact match with "man" or "ran." End-rhymes will be carried throughout the poem, but within these lines, we discover similar sounds, the "Xan-" and "Khan," again; the "Xan-" and "a" sound of "Alph" get picked up again in "sacred" and "cav-," before being played out, finally, in "ran" and "man." The intricacy of sounds being repeated and modulated and repeated again creates the poem's energy, playful here, but also exceedingly musical and incantatory. The paradise that Kubla Khan creates is a delightful playscape. At first, it seems a bit compulsively arranged, a bit overly luxurious, a bit too Disney. The "sinuous rills" adds a slightly ominous element to the Edenic paradise, a hint of what's to come. Already, though, there is a distinction implied between what is natural -- the "sinuous rills" and the "forests ancient as the hills" -- and what is clearly man-made, nature bent to mankind's service: the enfolded "sunny spots of... ... a private matter: "all who heard" and "all should cry." It is a collective enchantment with the poet at the center of it. The magic of the final spellbinding lines -- beyond explication -- is based partly on abracadabra incantation ("Weave a circle round him thrice") and our corporate recollections of holy visionaries. The poet compels the vision of the public, but at the same time he is an outcast among them -- untouchable and even cursed ("his flashing eyes, his floating hair!") by his gift. The lines become completely suggestive in their wild blend of holiness, sensuality, prophecy, and danger. The poet and poem have have become their own "miracle of rare device," and the reader has borne witness to the creative miracle. Works Cited: Coleridge, Samuel Taylor. â€Å"Kubla Khan.† Literature: A Pocket Anthology. Ed. R. S. Gwynn. New York: Addison-Wesley. 2002. Careful Manipulation in Coleridge's Kubla Khan Essay -- Coleridge Kubl Careful Manipulation in Coleridge's Kubla Khan  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   In his preface to "Kubla Khan," Samuel Taylor Coleridge makes the claim that his poem is a virtual recording of something given to him in a drug-induced reverie, "if that indeed can be called composition in which all the images rose up before him as things . . . without any sensation or consciousness of effort." As spontaneous and as much a product of the unconscious or dreaming world as the poem might seem on first reading, however, it is also a finely structured, well wrought device that suggests the careful manipulation by the conscious mind. The first verse paragraph of Coleridge's "Kubla Khan" is the most ornately patterned part of the poem. Coleridge gives us end-rhymes that are repetitive and yet slightly "off": "Khan" is not an exact match with "man" or "ran." End-rhymes will be carried throughout the poem, but within these lines, we discover similar sounds, the "Xan-" and "Khan," again; the "Xan-" and "a" sound of "Alph" get picked up again in "sacred" and "cav-," before being played out, finally, in "ran" and "man." The intricacy of sounds being repeated and modulated and repeated again creates the poem's energy, playful here, but also exceedingly musical and incantatory. The paradise that Kubla Khan creates is a delightful playscape. At first, it seems a bit compulsively arranged, a bit overly luxurious, a bit too Disney. The "sinuous rills" adds a slightly ominous element to the Edenic paradise, a hint of what's to come. Already, though, there is a distinction implied between what is natural -- the "sinuous rills" and the "forests ancient as the hills" -- and what is clearly man-made, nature bent to mankind's service: the enfolded "sunny spots of... ... a private matter: "all who heard" and "all should cry." It is a collective enchantment with the poet at the center of it. The magic of the final spellbinding lines -- beyond explication -- is based partly on abracadabra incantation ("Weave a circle round him thrice") and our corporate recollections of holy visionaries. The poet compels the vision of the public, but at the same time he is an outcast among them -- untouchable and even cursed ("his flashing eyes, his floating hair!") by his gift. The lines become completely suggestive in their wild blend of holiness, sensuality, prophecy, and danger. The poet and poem have have become their own "miracle of rare device," and the reader has borne witness to the creative miracle. Works Cited: Coleridge, Samuel Taylor. â€Å"Kubla Khan.† Literature: A Pocket Anthology. Ed. R. S. Gwynn. New York: Addison-Wesley. 2002.

Tuesday, January 14, 2020

English Composition Final Exam

Topic Three Recommendations to decrease violent juvenile crime range from see-through school bags to confiscating guns, eliminating violent video games, altering local news coverage, and changing the way parents teach their children esteem for others. Imagine that you are an advisor to the President of the United States and you have been asked to write a policy speech in which you lay out a series of feasible initiatives for reducing violent crime by juveniles.In recent years, juvenile crime has risen to an alarming level. The average age of a violent crime offender has decreased in the last generation, and every state is prone to the devastating impact of youth violence. The average age of murder victims of a youth offender is fourteen years of age. It is time for adults to act to reduce youth violence (Office of the Commission and Families 2014). The crimes committed are the same. The only change is the age of the offender.The starting point to reducing youth violence is evidence-b ased practices. Proven programs have shown to reduce delinquency and recidivism, substance use or antisocial behavior in at least two trials by using a strong research design. Proven Strategies have shown through meta- analysis Of scientifically credible evaluations to reduce recidivism. Rumoring Programs have shown to reduce delinquency and recidivism, substance use or antisocial behavior by using a strong research design, but outcomes have not yet been replicated.Proven programs, such as the National Guard Youth ChalleNGe Program, must have at least one negative outcome that is changed by 20% or more for the better. The study design must use a convincing comparison group randomized-control trial or some quasi-experimental designs. The sample size of the evaluation must exceed 30 in both the treatment and comparison groups, and must be publicly available. Promising programs, such as Be Proud! Be Responsible! , must have more than a 1% change in the outcome.The study must have a com parison group, but it may exhibit some weaknesses, such as, the groups lack comparability on pre- existing variables or the analysis does not employ appropriate statistical controls. The sample size of the evaluation must exceed 10 in both the treatment and comparison groups, and must be publicly available. There is no all-encompassing approach to preventing youth violence. However, communities can help reduce youth violence by developing a city-wide tragedy that combines prevention, intervention, treatment, and re-entry strategies.Prevention begins with parents being parents. Children have enough peers. What they need is guidance from a stable adult. Some parents are trying to relive their childhood through their children by being more of a friend and less of a parent. This is where the respect for elders is broken down, leading to violence. Intervention is where the parent chooses to grow up before the child. The parent must reiterate respectful behaviors towards others, giving an ultimatum, but also giving support to help make the better sections. Treatment comes in many forms.

Monday, January 6, 2020

Thirteen Movie Essay - 658 Words

The movie thirteen touched many important factors of adolescent’s development. Some of the ones I want to concentrate in this paper are: family system, developmental tasks, and peer pressure. The movie begins with Tracy, the main character, as a normal teenager whose life seems from the outside â€Å"ok†. However, even at this point in the movie, there are hints of Tracy’s inner pain and discomfort or distress with her world. Tracy lives a tough life. Her parents are separated, and do not have a good relationship. Tracy lives with her mom and brother in a suburban low to middle class neighborhood. Her mom, Mel, is a recovered addict, who works as a hair dresser. Her dad, Travis, is a somewhat rich executive, who works all the time and barely†¦show more content†¦Tracy always used baggy clothes and did not mind about her appearance. Since she met Evie, her looks started to change dramatically, wearing short and tight clothes. There is one significant incident happened involving change of clothing. The first day Tracey hangs out with Evie, they meet at a high brand clothing store called â€Å"Melrose†. Here is where Tracy learns how Evie and h er friends get to wear this type of clothing: â€Å"Stealing†. Afterwards, she leaves the stores very nervously, since she initially did not want to be involved in that kind of drama. While she’s sitting down at the bus stop, waiting for the bus to go back home, a somewhat rich woman sits down next to her and her wallet fell from her purse. Tracy sees the opportunity and decides to steal it. She ran back to Evie and spends the money on clothes. From that day, we assume that this â€Å"stealing† habit continues. This was definitely a turning point for Tracy. After this event, her life style and attitude changes considerably. From here we can start seeing many bad choices and decisions Tracy commits: as lying to mother about tattoos and piercings, rejects old friends, misses classes, and even do drugs. These activities were greatly influenced by Evie, and how much Tracy wanted to be accepted in the group. This peer pressure is also demonstrated when Evie and Tracy invite over two popular boys from sch ool to Evie ´s house. Yet, I do believe there is a factor ofShow MoreRelatedLeadership in the Movie Thirteen Days Essay797 Words   |  4 PagesMovie Review: Thirteen Days April 20, 2013 Summary The movie Thirteen Days is based off of the real life situation of the Cuban Missile Crisis that occurred back in 1962. The United States learned that the Soviet Union was placing missiles with nuclear weapons in Cuba. The movie follows President John F. Kennedy and his advisors as they are trying to come up with a plan of action for how to handle the situation. 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